
2020
Released
1
Platform
Release DateOctober 4, 2020
Developer
Playable on
“We need to talk” is a short narrative-driven game, a mixture of dialogue and card games. At any stage of the dialogue you can use a card to open new speech options. The game was inspired by dialogues in “Disco Elysium” and “Fallout New Vegas”. It has a branching dialogue tree and 3 endings. The only way to win the game is to be honest with yourself. The game was created in 48 hours for Ludum Dare 47 Compo by Stanislav Demchenko. I used some preexisting code written by myself for dialogues. Other than that everything was created from scratch. Tools used: Unity3D Houdini (Modeling) Adobe Photoshop (UI) Cubase (Music) Adobe Audition (Sound design) DSP Motion (Sound generation) Mixamo (Rigging and animation)
Official stores where this game is available. Links open the store page in a new tab.
Finding similar games…
Compare what you enjoyed with each game’s shared mechanics and differences. Refresh explores more matches.
1 wildcard pick included — a deliberate change of pace, with the reason shown on the card.





💡 Tip: Click "Refresh" to see another selection from this game's recommendations.